table of contents
        
      
      
    | GLUTGAMEMODEGET(3) | Library Functions Manual (local) | GLUTGAMEMODEGET(3) | 
NAME¶
glutGameModeGet —
    Return the value of a game mode parameter
LIBRARY¶
OpenGLUT - gamemode
SYNOPSIS¶
#include
    <openglut.h>
int
  
  glutGameModeGet(GLenum
    pname);
PARAMETERS¶
pname
The parameter value to be returned
DESCRIPTION¶
pname
is one of:
  
   -
GLUT_GAME_MODE_ACTIVE
Return non-zero if we are presently in gamemode.
  
   -
GLUT_GAME_MODE_POSSIBLE
Return whether the requested gamemode settings are viable. (May also actually change the mode?) Does not necessarily tell you whether entering gamemode will have any effect.
  
   -
GLUT_GAME_MODE_WIDTH
Return the game mode width. (in pixels)
  
   -
GLUT_GAME_MODE_HEIGHT
Return the game mode height. (in pixels)
  
   -
GLUT_GAME_MODE_PIXEL_DEPTH
Return the game mode pixel depth. (in bits)
  
   -
GLUT_GAME_MODE_REFRESH_RATE
Return the game mode vertical refresh frequency. (in Hz)
  
   -
GLUT_GAME_MODE_DISPLAY_CHANGED
Return non-zero if we are presently in gamemode. (Same as
GLUT_GAME_MODE_ACTIVE.)
If
pname
is unknown, a warning is printed and a value of
-1 is returned.
TODO¶
Documentation
OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED
SEE ALSO¶
glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3) glutGameModeGet(3)